Hi Everyone. This is my site chronicling my efforts in web game development.
I have been programming since command-line was the way to programme. A simpler time when anyone could boot up his computer and start typing a game.
But nostalgia is a thing of the past, and advances, such as C++, means that you can write bigger and better programmes than when you typed in your Apple-basic code and saved it on your floppy.
I’ve done my fair share of writing big C++ programmes and the idea of writing some smaller, web based games has a great appeal. I think it’s the simplicity – and the immediacy of just plonking it on a website and people can play it straight away – no installs, no downloading just one click.
I have already published a game, FreeRange , written in C++. It occurred to me it would be good to convert it to a web game – but the syntax and structure was all wrong. This got me thinking about how I could have structured it to allow for co-development of an compiled executable and a web-based application.
So that is what this site is all about. The quest to discover the best way of developing a game, using one code base, that will work on both the web and a stand-alone application.
I’m not exactly sure where this will go, but I do know that it will involve either Flash or Java and will use some for of virtual machine in the executable.